Gives him full rerolls and can go toe to toe with most things now. Being able to move 10-15 inches and get on top of an objective can be worth it in the right circumstances. The Proteus has two sponson twin lascannons like the vanilla LR, but it can choose to take a multi-melta or twin heavy flamer instead of a twin heavy bolter option (there's also an option for a single heavy bolter, but why would you even use that). [3], After entering Malcador's service, Garro was given a suit of Mark VI power armour[4h] (retaining the Aquila Imperator) and a Paragon Bolter — a master-crafted bolter with an increased rate of fire. This means if you take a detachment requiring two or more HQs, you absolutely have to take a sorcerer or plaguecaster. Having stolen an ancient artifact from the Death Guard, Bile aims to reap a bio-harvest from around the Cadian Gate to further his latest malign schemes. [1k] Even upon reaching Luna, and with the news of the betrayal delivered, Garro was still not safe, as one of his marines, Solun Decius, had become infected with Nurgle's Rot and fell to Chaos. Main reason to take these is for cheap screening and the new Secondary Objective, Spread the sickness. You don't want all those eggs in a 4 wound 3+ save basket like a Plageucaster. They are one of the most up-to-date lines of Chaos models. While searching for her on the Riga Orbital Plate, he came across Katanoh Tallery, an Adminstratum scribe who discovered that ships and supplies were quietly siphoned off other projects and covertly sent to Titan under the code name Othrys. Drop in with Blightlords, and vanish the screen before throwing Mortarion up their guts. Truth be told, the Plaguecaster's got more to offer, but this guy's cheaper and has a few more options. This prevents them from riding in rhinos and, barring land raiders, means you will likely be footslogging them across the battlefield. However, the Proteus costs 1CP to take due to Martial Legacy, so get the most out of it and grab one of the two unique wargear items. [1d] By the time of the Horus Heresy, Garro was one of the few originally Terran Marines still serving in the Legion, which caused a rift between him and his fellow Captains, who often called him "Straight-Arrow Garro. If you had Bikers, Helturkeys, and Obliterators in 7E and want to use them in a DG army, you still can, but they must be restricted to a separate detachment of vanilla CSM (if you want your DG to keep Inexorable Advance and Plague Host). Very often the versatility of these can catch opponents off guard, especially opponents who assume they can simply deal with them by tagging them, only to then find a squad of infantry eaten by their gnasher maws. Most units have 5" of movement at most. Your generic Nurgle-blessed Chaos Lord in Cataphractii armor, with a Plaguereaper/Manreaper+Orb of Desiccation, Disgustingly Resilient, but no real ranged weapons. Followers of the Death Lord. They're a pain in the ass piece of terrain for your opponents. The new Death Guard character that's been teased since the advent the ninth edition comes with a double heavy flamer and a power fist (both counting as plague weapons, yay! Great deals on Female Imperial Guard. A Proteus with twin heavy bolters is 285pts, the exact same as the vanilla LR. Could be cool if paired with Demonic Gluttony strat, but this relic is just kind of ok when compared to the generic book ones. His first mission was to gather a group of Astartes warriors from across the galaxy and bring them to Terra, for un unspecified future purpose. Nurglings and Daemon princes best your best synergies. Their Hellforged Dreadnoughts (Leviathan, Contemptor, Deredeo) all benefit from the Legion trait. Mortarion and the Daemon Engines have the NURGLE and DAEMON keywords, allowing them to benefit from the buffs of Poxbringers and Epidemius' Tally of Pestilence. On average, that's 2/3 of a mortal wound for a non-character non-vehicle, and 1/3 of a character non-vehicle. A second much less expensive option is renegade heavy weapon squads with las cannons, they’re cheap but they will miss more often than not. A veteran Space Marine warrior who would remain loyal to the Emperor at the outset of the Horus Heresy, Garro is most notable for commanding the frigate Eisenstein through several perils in a successful attempt to escape the Isstvan system and bring warning of the Great Betrayal to Terra. Pre-Heresy Death Guard Legion Badge. Garro rebelled against the order, and Malcador relented, taking Tallery into confidence and putting her to use in completing the facility as Curator-Adepta Primus. That's before the Nurgle's Gift contagion - assuming it's up, and it always should be, S7 -> S6 changes to getting worse against T7, T8, T13, and T14. Captain Serron of the Blood Angels, Nirun of the White Scars, and the Nemean Reaver of the Dark Brotherhood answered his summons, but the conclave was interrupted by an Alpha Legion ambush. Demon princes from the daemons codex can use fleshy abundance to heal your daemon engines and be an overall monster in melee. Hopefully this will change as new codices come out, but if you really want to make it work this could potentially pair well with the Sanguous Flux warlord trait, the Plaguebringer relic, and a Blightbringer supporting. Mostly a matter of getting a caster back there. These guys are far less useful, and cheap troops are no longer as important due to the decline of battalion spamming. Blightlords are going to thank you, especially if you give him Arch-Contaminator as well. Instead of a signature disease, they are riddled with parasitic plague insects collectively known as the Droning. Symptoms include fever, sweating, speaking with a wet gurgle, and bloating like a week-dead drowned corpse. Thematically, they are Mortarion's personal boys, a company of dark alchemists and plague brewers in the manner of their patron deity. Extremely situational, unless you are running some forge world stuff as only the Land Raider has that keyword in the core codex. Check out the death guard tactica down in the heresy tactics sub forum. While its transport capacity is still rather small compared to the other Land Raider variants, it still has just enough room to drop a 5-man squad of Blightlords. [1f], With the betrayal on the planet came also betrayal in the stars, as Commander Grulgor and his detachment of Marines attempted to kill Garro and the men of the 7th attending him. You'll be labeled "That Guy" for taking Mortarion. Morty dead? Garro was set free by Malcador, absolved of his role as a Knights-Errant. This is the current 9th Edition's Death Guard tactics. Garro intercepted the ship, diverting its course towards Sol to jettison the tainted remains into the sun. Nurglings are very good board control units, their high wounds and forward deployment allows you to pick up objectives early and hold them long enough for your main forces to arrive. Halfway because if you can get something back there, your opponent is going to have one hell of a time getting you out. Score 3 victory points at the end of the battle round if any enemy units failed Morale tests this battle round that had one or more models destroyed by attacks made with plague weapons this battle round. In addition, you may only take 1 faction specific Secondary, so choose carefully. Make good use of the assault weapon on its main gun by zipping around and firing while advancing. finish off whatever survives with the hunter-killer or the sponson lascannons. Your basic troops are T5 - which in this edition is a serious boon, as all but the most lethal of weaponry will still only wound them on 5s. Most of the mortal wounds you deal out require you to be very close if not in melee range, putting your units at risk against fast, shooty armies like the Eldar as well as flyers in general. A blob of Ork Boyz alone could be within 3 inches of the entire army since orks bunch up quite a lot in their deployment zone. The company's signature disease is Crawling Pustulance, also known as boilblight, lumpen splatter, and Nurgle's Fruit, and it causes the bearer to form pustules corrosive fluid across their body. Enter your email to get the very latest - news, promotions, hobby tips and more from Games Workshop. The 3rd Plague Company are known as Mortarion's Anvil, and they maintain the Death Guard's long standing preference for trench warfare. He next battled Abaddon alongside Bel Sepatus and Endryd Haar. Maybe not pro-gamer-move, but it can really mess your opponent's offensive capabilities. Legends (arguably) allows this guy to pick up a jump pack, but that's a can of worms for your opponent to settle because it hasn't been updated for the new codex (and may never be updated). The 2nd Plague Company are known as the Inexorable for the favored tactics; they crush their foes beneath lumbering battle tanks and mechanized assaults. Their relic and stratagem help out in melee. The base gene-seed stock of the Dusk Raiders, originally known as the XIVth Legion, came from Terra or more specifically the warlike and tough clans of Albia. Once you roll the first time, pick out the 6s and then pick up all of the other dice and roll again to "go fishing" for mortals if they're against a tough target or keep all of the 4+ hits and roll the rest. Should be attempted by Poxwalkers or Cultists as taking d3 Mortals on anything more elite costs more and a 50% chance of wasting a unit's turn and flat out missing 3VP just isn't smart. With T8, 16 wounds, and a 2+ armour save it'll be a tough nut to crack even with anti-armour weaponry. A low cost of 320pts with volkite and 360pts with melta, T8, W16, Sv2+/5++ for good measure makes this model insanely tough. The Ferrymen are the 6th Plague Company. [1l], Afterwards, Garro, Qruze and Amendera Kendel were approached by Malcador the Sigillite and told that they would be needed to form the beginnings of an organisation which would utilise "men and women of inquisitive nature, hunters who might seek the witch, the traitor, the mutant, the xenos". A very solid warlord choice all in all, and a very shooty one. [4n], Shortly before the Siege of Terra, Garro and his Knights-Errant were busy fighting Chaos Cultists and Daemonic infestations across the planet. Important note that using any allies does have the MASSIVE drawback of losing your contagions and all the support for them. - Malcador to Nathaniel Garro[8], Nathaniel Garro was the Captain of the 7th Great Company of the Death Guard Space Marine Legion. Upon discovery, Malcador revealed that it was not a traitorous plot but one that would ensure humanity would be able to fight the growing threat of Chaos after the Horus Heresy came to an end. This thing is surprisingly tanky too because it is T8, comes with Disgustingly Resilient, and it can be given a smokescreen for its own -1 to hit. Expand your options of fun home activities with the largest online selection at eBay.com. Hilariously, for being a huge daemon primarch, Mortarion is exceptional at dealing with infantry. A perfect candidate for further investigation is the harsh, frozen realm found to the north of the Empire – Kislev, the land of the Ice Queens. Next up is this final teaser from GW. Sure, we are slow, but we can utilize Spawn, Possessed, Tanks or flying DPs to move ahead of the main wave and cause dissent before the rest catches up into mid-range to cause maximum damage. Not having Disgustingly Resilient and an invulnerable save makes you very fragile, and this is exactly what you shouldn't be as Death Guard. Death Guard only. Moving to close the distance does not negatively impact your firepower at all. You need a Demolisher Cannon to hurt them on 2s! Keep in mind that his abilities are not tied to Plague Company only, so you can mix and match Plague Companies and let him heal everyone regardless of detachment. The orb, while looking like a big boom, is a once per game deal, so you're pretty much only going to use it against hordes or very persistent mobs, as it's only S4 AP-1. Death Guard do bring a surprising number of sorcerers, but you have to question how badly you want that extra smite or buff for your troops. If you decide to go for this, bring plenty of lascannons, multi-meltas, missiles, and blight launchers. Although Loken had been driven nearly mad by the horrors of the massacre, Garro managed to bring him back to himself, and returned with his other brothers to Terra to learn Malcador's true purpose in gathering them together. He and Tarvitz were sworn honour-brothers after saving each other's lives, carving small eagle emblems on the vambraces of their armour in such a way that, were they to clasp hands, the eagles would meet. With 3 missile launchers/bile spurts, they are no slouches against infantry, with 3 missile launchers/multi-meltas they can kill tanks, and in combat, a squad of 3 will get 12 attacks on the charge, hitting on 4s, at S6, re-rolling 1s to wound and -2AP. The cybernetic voice was Belisarius Cawl in the pre-release trailer for Rise of the Primarch. Note that dropping from S7 to S6 only makes a difference against T6, T7, T12, and T13, plus you can buff strength pretty easily using Putrescent Vitality. [4], Despite this, conflicting testimonies claim that Garro variously remained imprisoned with the Seventy until his death, went on to serve at the Master Apothecariate seeking a cure to Nurgle's Rot (a path followed by fellow Eisenstein survivor Meric Voyen[1m]), still lives in command of an elite task force clad in the colours of the pre-Heresy Death Guard (not unlike the Knights-Errant), or became the Lord of Flies (who was, in fact, Solun Decius[1l]). And is fun. [1a] The truth, of course, is far more mundane: The Black Guard are mortal Knights who are devoted to the God of the dead and whose purpose is to guar… Seriously, never overlook the Gnarlmaws. Over the course of 2 turns, Bile will buff your beautiful zombies by either an additional S, T or A. The maximum victory points for this is much lower than it appears if you are going against any competent opponent. You can also get S8 fleshmowers on your Bloat Drones in case you wanted to bully tanks too. Sure you might get some mortals back, but this is a good way to make The Harbingers surprisingly scary against terminators that think they can just weather the small attacks. Note: while they can still benefit from being near a Herald of Nurgle, doing so will turn off your Contagions of Nurgle ability. Both Typhus and Poxwalkers gain the Harbinger keyword if included in this detachment, and their rules emphasize taking large hordes of the latter. You could pair this with the Putrid Periapt relic and give your psyker 4 powers, but at the end of the day he can still only cast 2. Unfortunately this costs 1 cp for each contemptor you take but hey, luckily for you the Tallyman gives you cp every turn. Remember that while the Death Guard are stated to look down on the use of flyers, nowhere does it say that they don't actually use them (because what's the point in specialising in attrition warfare if you have no air superiority and just get bombed and/or strafed all the time?). Kind of like putting the Virulent Rounds strat on multiple units and not just on bolters. This is probably our best faction specific secondary given to us because of how easy it is to achieve even some of the points. Use an Index Daemon Prince to Warptime him up the table if something juicy is there T1, otherwise Warptime his bodyguard to hang out for just one or two more turns (depending on how much shooting they toss out). [6] During the Siege of Terra Garro and Loken led kill-squads to ambush the Sons of Horus underneath the Saturnine Gate. The only saving grace they may have is as a cheap, action performing unit for Deploying Scramblers. The 4th Plague Company are disliked for their high numbers of sorcerers and summoning rituals. Take only if you already have Typhus or a Daemon Prince but really can't cut anything else. Still kind of cool if you want to run a campaign or something with a beefy psyker hero. Take every advantage of this. Usually just worse than Engage on all Fronts as this only counts points at endgame where as EoaF is progressive and you wont lose progress because of a few bad saves on the last turn. Combine this with the Plague Skull of Glothila on another character and people will remember why they don't get close to Death Guard. Dark Hereticus powers affect Heretic Astartes, rather than [Legion] models, so it will buff your Death Guard. The downside to this strategy is that you'll be absolutely shit when it comes to holding territory. Consider taking a Sorcerer on a Palanquin (Legend) or an Index Daemon Prince (totally not a Legend), or alternatively allying with a CSM sorcerer, with warptime and 1 other power (Prescience is a good pick). So there's actually a lot of play right now with contemptors because of the CORE special rule. With this, Mortarion can be buffed to an S9 T8 21 Attacks monster (not that he needs it anymore), and that's without any psyker shenanigans! If you need anti-tank melee just take a power fist on your champion. The choice between a Manreapers and a Plaguereapers: While Manreapers will cause more wounds against T6 and T7, Plaguereapers will demolish multi-wound heavy infantry (like Tyranid Warriors or Terminators) as the flat 3 damage means that every wound that gets through will kill something. The combination of their all-enclosing black, obsidian plate armour and their vow of silence makes their presence unsettling, and many whisper that they are really Undead spirits bound into the service of the Cult of Morr by its priests. Unlike the eagle-heads of the Aquila both eagles on the cuirass were sighted, giving rise to a rumour among the more superstitious helots and servants of the Death Guard that they gave the wearer foresight, or acted as a charm against oncoming dangers. Many of your units have ways of dealing mortal wounds, letting them bypass those annoying invulnerable saves. [1a], Garro wore Mark IV Power Armour,[1a] his position as Battle-Captain entitling him to wear the Aquila Imperator[3], a ceremonial cuirass with a brass eagle spreading its wings as if to take flight across the breastplate and another rising from the backplate as a headguard. Hellflamers are amazing up close, and they're kinda wasted on a shooty Leviathan, and the Siege Claw or Siege Drill let it gobble up enemies in melee to heal itself. Freed from Codex: Chaos Space Marines, the Nurgle boys got a full book with tons of characters, new vehicles, and an absolutely sick new Primarch. Nurgle Blessed. 1 plague marine with a bolter can also carry an icon of despair (in your Morale phase, roll 1d6 for every enemy unit in engagement, dealing a mortal wound on a 4+), and another one can also carry a sigil of decay (unmodified bolter hits of 6 automatically wound). Most people aren't going to take a predator over a plagueburst crawler and they leave the land raider on the shelf. Encourages taking big units of 10 Plague Marines to get the most out of it. Mortarion's Chosen Sons are the 7th Plague Company and the closest to their primarch's favor. You don't have to kill many to make your points on this one, so long as you manage your troops wisely. Good if you're up against a melee horde army like orks or nids. He served alongside the Luna Wolves under Captain Garviel Loken in the Krypt campaign against Orks[1c] and the Emperor's Children under Captain Saul Tarvitz in the Preaxior campaign. Counts as 1 unit drop during deployment while deploying as many as 4 units inside. These can go on HQs or Elite characters. All units without rules that are listed here can be assumed to use the equivalent Chaos Space Marines rules, with Death Guard replacing the keyword and NURGLE as its , as well as any special rules applicable to the Death Guard replacing the Legion Trait. Each unit can throw one grenade and the dozens of HQ characters and mini Elite slot characters that DG armies will no doubt end up running, can each throw a blight grenade. Now their Scythe profile is -4 or -2 depending on which profile you go with. The only use is really screening from deepstrike and charges against value targets, which is done much better by Poxwalkers. He had a patrician aspect inherited from the warrior dynasties of ancient Terra. Sweeping blows are nearly always better against anything with more models than wounds or a decent invuln save. All this combined with 2 wounds gives you have some pretty serious staying power. The Achilles is armed with a hull-mounted quad launcher with two ammo types; shatter shells (24", heavy 4, S8, AP-2, D3) and thunderfire shells (60", heavy 4d3, S4, AP0, D1, blast and does not require line of sight). Possessed boosted by a Noxious Blightbringer's Sickening Vitality Aura (+1 to movement and advance) can have an surprisingly effective range on the first turn. You are a ghost, a figure that stands between light and dark, trapped amid the grey. Mechanically, they buff plague spewers and similar weapons. Death Guardess (Special) By TheMaestroNoob Watch. Pairs really well with literally everything. Faced with Garro alone, the daemon would not be lured to fully inhabit its flesh vessel without more prey. However he can give a single. This page was last edited on 26 February 2021, at 22:35. But you aren't likely to take it, as you'll want to bring or have to take psykers of your own. You might not exactly be zipping across the board, but if you want a footslogging army that can shrug off almost anything the opponent can throw at them and retaliate with punishing short-range attacks (and have an obsession with the number 7), the Death Guard is the army for you. You could bring in an allied detachment of generic Nurgle CSM, but they're going to be playing considerably differently compared to your sluggish tanks spreading all sorts of fuckery in the air. If you take 3 contemptors, that's 48 shots with exploding 6s and doing mortal wounds on 6s to wound from 48 inches away. In addition, nothing stops you from painting your Bikers in DG colors and running them with rules for regular CSM Bikers, so get creative! Keep in mind that you draw 3 inches from the UNIT and not a model. Why Play Death Guard []. It might also work with a Mortarion deathstar if you leave something minor behind to handle the action after Morty kills everything within 6" of the center (including Typhus if he happens to be there). Since the Rhino now carries Contagions, it can give the purpose of a mobile debuffer. CSMs (all of them, Death Guard, Thousand Sons, etc…) Psychic Awakening. This guy's particular knack is that he boosts the ranges of contagions by 3", making him quite the obstacle in later turns. However, with the addition of. However, you can't put more than one relic on one guy. One of the coolest aspects of returning to the world-that-was is the opportunity to revisit certain aspects of its classic lore and delve into them in greater detail than ever before. The Most Dangerous Woman in the Galaxy. You might not exactly be zipping across the board, but if you want a footslogging army that can shrug off almost anything the opponent can throw at them and retaliate with punishing short-range attacks (and have an obsession with the number 7), the Death Guard … Enjoy making Orks and Tyranids and Tau and Guard and Eldar cry. With all of these buffs combined, you are looking at potentially having T6 poxwalkers. Expand your options of fun home activities with the largest online selection at eBay.com. Their leader, Amendera Kendel promised to present his name to Malcador the Sigillite in recognition of his dutiful service. ), on top of Cataphractii armor that makes him stupidly hard to kill and deep strike. Consider taking the hellfire veil on a DG Deredeo. An old Terran weapon, elements of it existed before the birth of its wielder and even predated Old Night. However, Tallery could not live with the knowledge, and Malcador ordered Garro to execute her. You have the option for a storm bolter and a hunter-killer missile but NOT the single multi-melta like most other LR's get access to. [1g], Attempting to flee the system and warn the Emperor of Horus' betrayal, the Eisenstein was crippled by the Death Guard battleship Terminus Est and barely made the jump into the Warp. So, when that guy tries to tell you why you can't field three Fire Raptors in a Death Guard army because its not fluffy, you can give him the proverbial finger. The Knights-Errant teleported aboard the Herald, taking the Nemean Reaver - their originally intended recruit - with them. He discovered the site of a Church massacre and encountered Sigismund of the Imperial Fists, who had his own experience of revelation with Keeler, while investigating the site. Combine this with the default Blessings of Nurgle contagion and Typhus can take on pretty much any other infantry character in the game, and that’s without including the two psyker powers he’ll still be able to cast. Thematically, they are the classic zombie horde. [1a] Despite the pride at he took in bearing these honours and occasionally having the favour of his Primarch Mortarion, Garro did not believe in looking for glory or further honour in battle, and did not go out of his way to impress. Mechanically, they focus on buffing blightlords and increasing your army's auras, as well as making your warlord a scary bugger in melee. 1 guy can carry a blight launcher, 1 guy can carry a plague spewer, and if it's a 10 man unit, a third guy can take either, in exchange for the bolter. Mortarion also chose this moment to subtly sound Garro out about where he and his men might position themselves in the face of rebellion against the Emperor. With contagion aura being a thing now, DG can wound almost everything in the game on 5s or better, so fly that drone up in range of their vehicles and hit them with your Entropy cannons now wounding on 3s. Fast & Free shipping on many items! Then again you're a filthy heretic, who cares about defending? Sons of Barbarus. While 4 CP is a heavy cost for Terminators, we are realistically getting a lot of CP per turn with the Tallyman, and watching the opponent move all of their tanks to get line of sight on your terminators that dropped in and are now holding an objective and then declaring at the start of the shooting phase that they can't be shot now is a wonderful feeling. [4l] In the end he tracked Keeler down, saving her from the Chaos-corrupted Vindicare Assassin Eristede Kell and the Alpha Legion operative Haln. This is great because it is on a model basis. Since all it requires is infantry, you can have your useless tarpits like cultists or plaguebearers perform the action, giving time for your marines to let fly downtable. He believed above all in simply doing his duty to the Emperor. if you have the Tollkeeper relic, this can be really good outside of engagement range too since now you get exploding 6s to hit and you can make the marines 2+ meaning they are basically autohitting already. Alternate opinion: Even though it seems to be great, you might want to not take them after all. Upgrades a single non-Grenade or non-Relic Plague weapon on a Death Guard characters or a Bubonic Astartes unit champion by paying points and increases the unit power rating by +1, giving it S+1 and one other additional ability. [1b], A veteran of many campaigns, Garro had great experience of both enemy forces and his fellow Legions. In an army which can lack both speed and long ranged firepower, this is definitely worth considering. Just remember to keep points in reserve - which you might want to do anyway if you're using Typhus and Poxwalkers. Massak refused the offer, and Dorn warned Garro to be wary of the Sigillite's orders. Includes 41 items: Dawn of War II: Retribution – The Last Stand, Warhammer 40,000: Dawn of War II, Warhammer 40,000: Dawn of War II - Retribution - Chaos Sorcerer Wargear DLC, Warhammer 40,000: Dawn of War II - Retribution - Death Korps of Krieg Skin Pack, Warhammer 40,000: Dawn of War II - Retribution - Farseer Wargear DLC, Warhammer 40,000: Dawn of War II - Retribution - … Your opponent will need to remove the Deredeo to get at your squishy poxwalkers, giving you a good reason to use miasma of pestilence on it. Can be chosen freely, but if you have decision anxiety, roll a d6. Death Begets Life: Whilst this Tactical Objective is active, keep a tally of the number of enemy models you kill in each of your turns. The reason you want this guy is because it has a lot of firepower for a single model and also carries a second aura: All Core models within 6" of him that shoot plague weapons and roll a natural 6 up their AP by 1.
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