and Bombard Cannons? r/aoe2: Community for AoE2 players. Unlike other civilizations Persians can perform a really strange rush commonly known as The Douche Persian Rush which consist on creating several villagers, gather wood and stone in order to delete their town center in the Dark Age and rebuilt it near to the opponent base, Persian town centers have more hit points so it will stand for long time and the villagers should then build towers and steal enemy resources. The best team bonus in the game if it's long enough to establish trade. I can confirm that Elite Berserks are OP. Marion Marketing Global. Well legends say if you make them and you win, chances are you were always ahead to begin with. Created military units are not counted in Pop. OP plz nerf Kappa. We hope you’re staying healthy, safe, and taking the time to play and escape from the world when it’s needed the most! Very worthwhile tech to get ASAP, as it's cheap too. some of it is probably wrong, but I'm not an expert and this is just my (admittedly amateur) observation. The Persians are the only civilization in the game unable to produce Two-Handed Swordsmen, meaning they must rely on their cavalry for heavy melee attack in the Imperial Age, although they do have access to fully-upgradable Halberdiers. The tech tree is great, especially for team games where your lack of xbow can be easily mitigated. Crossbowmen with Kamandaran can also be considered a trash unit that counters Halberdiers and other infantry (of course good against the typical "trash buster", the Champion), and is weak to Skirmishers, Genitours, Magyar Huszars and Hussars in the "trash wars". Regarding the naval Warfare they are in advantage in the early game against civilizations that rely on their late game navy such as Portuguese, Spanish, and Koreans as they can spam their ships faster than these civilizations. A question about your play style to start things off: Which random map(s) do you prefer to play most often? "X race is good defensively, but poor with siege due to lacking Y upgrade options", etc. Navigation. In water maps the Persians must take over since early game, their work rate bonus for their docks gives them an edge in this area, allowing for large fleet to be created quickly. But it's still worth upgrading if you want to have a range force as Spanish. Usually most people will go for HC/BC/Halb, as it's a more affordable combo. Talent Search; What We Do; Are We For You; Home; Creative. Unless your stone got denied by other means but the majority of the time you will see conqs by Spanish. An allied Hun player is also good for Persians because of the faster stable bonus. Personally I love the conquistador. Other than giving missionaries the same heal rate and maybe an additional range in imperial. This obviously allows for an all-round economy in matches where the Imperial Age is played extensively. Maybe not on par with Aztecs, but definitely top three. While this was a much better bonus before they nerfed it (unnecessarily, IMO) it's still huge to have in games that could stretch into late imperial. •Inquisition (Castle UT: Monks convert units and buildings faster. What are the uses for Conquistadors, and how do you counter them? •Supremacy (Imperial UT: Significantly improves villagers' health, armor, and attack.). I'm not even going to mention the killer gunpowder units bcos chances are you're already dead. I hate to take up space, but I've searched the forums looking for a guide containing a short summary of each civilization's strategies, e.g. They can even be used against buildings as a siege replacement, even civilizations like Byzantines, Incas and Koreans should take their precautions against them. FU barracks/pala/hussar/hc/bc (yes no siege engineers but fires 15% faster) a stronk late game navy with cannon galleons. But for today, the thread belongs to Spain, so discus away, ask any questions, answer anything you want, give advice, share experiences, make jokes, or do whatever pleases you that's Spanish related! One of three civs to have a full monk tree. Played Vikings on Islands, transported 60 FU Elite Berserks onto my opponent's island and destroyed everything. Makes it easier to power up your units during castle and feudal if you wish to do so as well. One of more blatantly OP civs out there and a perfect TG civ. It's one of three versatile ranged units that isn't siege the Spanish can make. Missionaries again do better as they can dodge pre ballistic arrows. Hello again, folks. Allying with Italians lets Persians train the Condottiero, which can take the place of the weak Persian infantry. Are the Spanish one of the most dangerous/powerful monk civs with this added tech? If playing Regicide as players start with a Castle, they slightly have an advantage until the opponents reach Imperial Age thanks to the Boiling Oil technology. Great in Team games Eh in 1 v 1 Good Cavalry Good Unique Unit Crappy Archers Good Trade. They have access to all cavalry techs. Persian town centers also have a better work rate than other civilizations, so a Persian player can spawn their Villagers a little faster, giving them an economic edge. In Water maps, there are two civilizations that should be in high consideration as allies: Malay and Vikings. As Persians lack Heresy, and the War Elephant itself is a huge and slow target they are very weak vs monks, so civilizations that make use of them like Aztecs, Spanish, Slavs and Burmese may convert them and use them against the Persian player even being able to amass their own War Elephant Army if the Persian player doesn't take their previsions against Monks. You can tower and go m@a fine but often risky in TG without pocket help and you can't commit heavy to scouts as a spear or enemy knight or camels will kill it. If you look at some old early aoc games before parthian tactics did bonus damage to spear line. Also, Persian Paladins can be dominated by Lithuanian Paladins if the Lithuanian player picks up all four Relics, granting their Paladins +4 attack. In addition, Persians have complete upgrades to their Hussars and Camels so they can counter effectively Monks and Cavalry. It also means you can get fletching and bodkin so if enemy is going full castle play big big knights to the point they can decimate TCs then having Bodkin will reduce casualties and the gold save can be used to get your own knights or other units to kill off the opposing knights. The mobility and high attack are just a nutty powerful combo. Probably my second or third most played, after Vikings and Celts. •Missionary (UU: Mounted monk. The uniqueness of not giving them crossbowmen has always been some kind of blessing in disguise. (choosing 2-3 favourites will give the best quiz results) Mon Discord ! With that being said, it is worth noting that their Conquistadors got a low rate of fire "built-in", which means that their Conquistadors fire only a hair slower than their Hand Cannoneers (2.90 vs 2.85). How powerful is this bonus in team games? Though the reality here is villagers don't auto attack and go idle once they kill their target. They have cheaper siege weapons due to their civilization bonus. How good are the Spanish Handcannons (how does it compare to the Ethiopian archer bonus?) How good is the blacksmith honus? Their bonuses kick in in the later game and it makes them really vulnerable from early aggression. Since the Persians cannot research Heresy, the enemy could amass an army of War Elephants of their own. Berber allies also offer fast, gold-free Genitours (who fare better than skirmishers when paired with cavalry), and Kasbah, allowing Persian players to spam their War Elephants quicker than before (Considering War Elephants creations speed is slow), in exchange for melee support from Persian Paladins and Halberdiers. ){Added in HD}. Maybe exploit their terrible archers. Their unique unit, War Elephant, is a unit that is slow and expensive but with a large area of attack and massive amount of hit points. May marks the six-month milestone since the arrival of Age of Empires II: Definitive Edition this past November, and we’re just as excited today as we were on day one—even as we now work, play, and enjoy the game from the safety of our homes. Their speed make Condottieri ideal for repealing enemy Halberdiers and Camels. Not only that, if you take a look at the ranking from aoe2.net, I don't remember since Zone times having a top50 where any of the players listed could take a win against the top 10. Since they don't get access to Two-Handed Swordsmen their infantry line falls fast against archers and infantry from other civilizations, Before the. Oh yea Spanish get amazing fortifications too. In that regard, Goths are a perfect teammate, as they provide +20% faster Barracks. But does that mean donkey rush/donkey monks are useless? Incan Kamayuks, Japanese Samurais and Viking infantry after Chieftains are also a threat to War Elephants. https://ageofempires.fandom.com/wiki/Persians_(Age_of_Empires_II)/Strategy?oldid=308940. I'm just curious, thanks. Building placement: take advantage of the territory 2. In Budapest map, as every player have double start up (2 Town Centers, double villagers, and 2 scouts) they also get an advantage, considering their Town Center work rate. Vietnamese players can also create win-win synergies with their Persian teammates. Talent Search; What We Do; Are We For You And doesn't get a counter till imperial age strikes where the elite is underwhelming in comparison to the regular. Persians' new unique tech, Boiling Oil, gives Castles an attack bonus vs rams, slightly improving their defense. ){Affected by the Bloodlines tech in HD}. I’ve done some research and … But Spanish with their building speed bonus can wall fast. Even with hd changes. Bloodlines helped a ton but with all monk related rushes. I don't know how true that is but what I do know is missionaries convert rams better and if you wanna convert enemy towers or unguarded trebs. If you could somehow get a castle up fast in early castle age, they would be better than a knight rush, but the fact that you need a castle precludes this. It has the biggest tech tree, bigger than supposed "jack of all trades" civs, bigger than byzantines, bigger than chinese. Such characteristics make them considerably versatile: they are excellent against buildings and suited for even the most pitched battles. •Cannon Galleons have ballistics, and their projectiles travel much faster. Civ Bonus: Cannon Galleons benefit from Ballistics: If you have a water map, and an enemy by the ocean, and you can get ECGs with ballistics...holy shit. Persian War Elephants and other cavalry can screen Vietnamese archers since the Castle Age, while allowing the latter to snipe enemy Monks or bar enemy Pikemen and Halberdiers to close in at relative ease. By using our Services or clicking I agree, you agree to our use of cookies. I haven't really found anything great, or anything that really contains strats for the new civilizations. Just not worth it IMO. Spanish is one solid civilisation that if you overcome it's drawbacks, you will have a super good time vs many civs. For those who don't know, Age of Empires 2 is one of the most well-known real time strategy games in video game history, which takes place around the medieval time period (400-1600). Its good for agression, with bombard towers. Build towers 30% faster You can put lower rated players out of the game early. Town Centers have more HP and better workrate, so Persians have an advantage early in Sudden Death games, as the objective in this game mode is to destroy the opponent's single Town Center (in this game mode, players are limited to just one TC). Supremacy is a bit over rated imo. The Spanish are a damn powerful late game civ. Still, an incredible power surge unit in castle, and dangerous no matter when in the game especially if you can get into an enemy's eco. I think missionaries are fun to experiment with. In fact, if you make a huge tournament, everyone at the top 100 can produce some very good games to watch. This is decent, as halbs and kamyuks will smash up any cavalry. Next week, we'll be talking about the Celts. This tech does make them a pretty scary monk civ, though. Since the Definitive Edition, they have much cheaper Archers, as the Kamandaran unique technology changes their cost to only 60 wood, giving them a nice asset in trash wars. How or can you edit units on scenario editor. Oh and they get siege ram. It's in line with some pocket civs in terms of upgrades. They have a good economy, missing only the Stone Shaft Mining and Guilds upgrade. Before you attempt to install, please make sure that your system requirements meet or exceed the minimum specs for this content. With more than 20 million copies sold worldwide, the Age of Empires series redefined real-time strategy games for Win... Starcraft II: Wings of Liberty . They're even rather powerful in Castle if the player chooses to go for Conqs. Oh yea Spanish get amazing fortifications too. (You may pick more than one), 2. Well, activate the team cheat for >10k+ gold, Steal your opponent's army OK you dont want to pay anything for those cool troops. Team Bonus: 25% more gold w/trade: Getting a Spanish teammate in a random civ draw team game is like winning the lottery. Let's get cracking: they're one of my all time favorite civs. Civ Bonus: Blacksmith upgrades cost no gold: Holy fuck. Camel based civilizations such as Indians, Malians and Berbers can also counter War Elephants if they amass their Camels, Italian Genoese Crossbowmen can also counter War Elephants especially if massed. This guide will primarily focus on giving detailed information on each Civ in the game, old and new. Press J to jump to the feed. NOPE. Setting this value to 0.85 means that the Spanish Hand Cannoneers and Bombard Cannons fire 1/(1*0.85) = 1.176 17.6% faster. Most civs struggle when doing a safe flank drush fc build and with Spanish your feudal options are limited as you cannot commit heavily to archers. Press question mark to learn the rest of the keyboard shortcuts. In episode 25 of Resonance22's "Break the Meta" series for Age of Empires 2 I analyzed a situation in which a Byzantines Trash Rush and Wolf Rush was a viable strategy … Multiplayer Gold Cheat Activated Saving 1k+ gold not enough for you? You've now got a strong economy, hopefully a small army, and everything you need to thrive and win! monks and missionaries have the same conversion speed, but missionaries have shorter range and heal slower. The extra units provided with the extra gold can help win wars. ){Originally 33% in AoC.}. If facing Persians, Huns or goths you should use the same strategy as Celts and rush their castles asap. etc etc. Despite having castles improved with the Boiling Oil technology (this only in the HD expansions) and bulkier Docks and Town Centers, Persians fall apart against civilization with good siege engines especially civilizations with good late game siege engines as they lack several key defensive technologies, Civilizations like Turks, Celts Ethiopians, Huns and Mongols can deliver nightmarish armies of siege weapons and anti building units against Persians. The Enhanced Graphics Pack increases Age of Empires II: Definitive Edition to ultra-high fidelity resolution. Despite being a very versatile unit due to their impressive statistics, the War Elephant have several disadvantages. Persian Docks' and Town Centers' work rate in the Dark Age is improved by 5%, which means that they will have a better early-game economy, which will of course impact the mid- and late-game. •Conquistador (UU: Mounted hancannoneer-like gunpowder unit.). Also, Boiling oil is now replaced by Kamandaran, so the "trade-off" there is that their Castle defense will be like in The Conquerors, while having now a new trash unit, as Kamandaran turns the cost of their archers to 60 wood. Alas, my terrible joke set-up is in vain! How do you effectively raid the Spanish economy when they have Supremacist vills? Not sure how feasible this is at higher levels, but it does work against those that I play against. Regarding the Town Center Rush, Persian players should also consider that there are other civilizations that boost either the HP or the Attack of their Town Centers while at the same time there are civilizations with other defensive bonuses that can counter their rush more easy than other civilizations, such as Teutons (their town Centers can garrison more villagers so it can fire more arrows than the Persian one), the Byzantines (who also have a bonus for their buildings making their town Center the second bulkier one after the Persian) The Cumans (who can make a second Town Center in the Feudal Age, which means they can deal more damage to the Persian one, as this means double arrows, or just simply run away and make the second Town Center in another region of the map) and the Incas (whose Blacksmith technologies benefit their villagers so they can attack the Persian villagers intending to create a Town Center next to them). [SEE FULL LIST] Slavs are an offensive, economic civilization with powerful infantry and siege weapons. Like most build orders, this does not include many small details, so if you’re a new player remember to: I could see it being extremely handy on maps like Arena or any time you might get knight rushed. Press question mark to learn the rest of the keyboard shortcuts The other being hand Cannoneer and elite Skirmisher of course. Take your favorite fandoms with you and never miss a beat. The gold saved on BS might as well be used for your Hussar/Halb upgrades. Just bash them down with all your vills then send them back to work. People made CA as Spanish with their Paladin as Spanish. That's the most of any gunpowder unit. If dealing with enemy Halberdiers, War Elephants must be paired with Hand Cannoneers plus Scorpions if the resources allow it; if dealing against monks, which pose an enormous threat to War Elephants, the player must create some scout cavalry. What faults do people say SOTL has? Hello everyone, and welcome to my guide a community effort I'm undertaking, to move some of the best works of the original Age of Empires 2 (Steam Edition) to the Definitive Edition. Aren't Spanish archers just as good as some civs' crossbows? They are one of the only two civilizations in the game to possess all the final gathering-rate technologies, the other being the Byzantines. Steppe Lancers are also a threat. https://www.youtube.com/watch?v=iJu5HWrJSd8. Halbs / Tkts SO HS BBC BBT FU Pal (ok not fu miss speed up but well, teut is slow push civ anyway) Less woodies with roxxy farms, more pop space. Crossbowmen with Kamandaran researched are a great pairing for Persian War Elephants, despite lacking the Arbalest and Bracer upgrades, since food and gold can be spent on the Elephants and the wood on the Crossbowmen. Anyway to the analysis, won't be long coz on holiday. The Persians also excel in naval combat due to their nearly full dock technology and increased Dock work ra… In fact, thanks to their trampling damage, they can damage multiple units simultaneously. It's civ discussion Friday again, and this time the civ in question is the Spanish! Their expensive unique unit, the War Elephant, is a slow melee unit with a lot of hit points. Cookies help us deliver our Services. Supremacy is funny, but it is also a great anti-raiding tech. aoe2 japanese strategy. Unkillable villagers Raid the spanish eco? Late game, you can put bombard towers everywhere to the groans of everyone. By Spirit of the Law, 1. This start-up bonuses allows to the Persians to perform well Feudal rush techniques, or go for a fast castle since aging up is also sped up. You don't usually have a castle up straight away. If the Persian player attempts to reconvert an elephant lost to a civilization with Heresy, then the elephant is lost forever. ", but I've never actually got the OP vibe from playing them. Supremacy: Possibly the most fun but useful tech in the game. Seriously, Spanish late game even without Arbalest is extremely scary. Which rushing strategies do you want your civ to thrive at? It can also take a lot of arrow-fire so Persian War Elephants (especially if they are boosted by the Mahouts upgrade) can also punish civilizations reliant on foot archers, such as Vietnamese, Britons, and Mayans.
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